RBLX vs EA Stock Comparison: AI Score, Valuation, Performance and Upside
Roblox and Electronic Arts are both gaming companies but with fundamentally different models. Roblox is a UGC (user-generated content) platform where users create and play games — a social gaming infrastructure company. EA is a traditional game publisher creating AAA titles with live service monetization. Roblox is a high-growth, pre-profitability bet on the next generation of social gaming; EA is a profitable, dividend-paying gaming blue chip.
RBLX vs EA is user-generated virtual world platform with Gen Z network effects (Roblox) versus the AAA game publisher with sports licensing exclusives and Ultimate Team live service monetization (Electronic Arts) — Roblox's UGC model and demographic positioning vs EA's established profitable gaming franchises.
RBLX and EA are closely matched — they split the tracked metrics evenly. EA has delivered stronger 1-year price return (+34.47% vs -49.80%), though RBLX trades at the lower forward P/E (-40.21x vs 21.17x). Analyst consensus implies meaningfully more upside for RBLX (+25.78%) than for EA (-0.23%).
- →prefer a next-generation gaming platform with UGC model and Gen Z/Alpha network effects creating sticky engagement
- →value Roblox's user-generated content model eliminating game development costs while generating platform revenue from Robux currency
- →want exposure to the metaverse/virtual world concept through the most commercially proven platform with 55M+ daily active users
- →are comfortable with pre-profitability status, aging-out demographic risk, and ongoing investment in platform expansion to older age groups
- →prefer a profitable AAA game publisher with sports licensing exclusives and Ultimate Team generating $1B+ annual live service revenue
- →value EA's established gaming franchises (EA Sports FC, Madden, Apex Legends, The Sims) with broad demographic appeal across platforms
- →want profitable gaming exposure with dividend payments and share buybacks from consistent free cash flow
- →are comfortable with FIFA license loss impact on EA Sports FC brand equity and potential generative AI disruption to traditional game development economics
| Metric | RBLX | EA |
|---|---|---|
| AI score | 25.3 | 48.1 |
| AI rank | #2808 | #576 |
| Latest close | $51.53 | $202.15 |
| 1M return | +15.93% | +0.22% |
| 6M return | -40.02% | -0.73% |
| 1Y return | -49.80% | +34.47% |
How much would $10,000 be worth today if invested at the start of each period, with all dividends reinvested?
| Period | RBLX | EA |
|---|---|---|
| 1Y ago | $5.02K (-49.8%) started 2025-06-18 | $13.39K (+33.9%) started 2025-06-18 |
| 5Y ago | $6.35K (-36.5%) started 2021-06-18 | $14.96K (+49.6%) started 2021-06-21 |
| 10Y ago | $7.41K (-25.9%) started 2021-03-10 | $28.22K (+182.2%) started 2016-06-20 |
Hypothetical — past performance does not guarantee future results.
| Metric | RBLX | EA |
|---|---|---|
| Market cap | $36.89B | $50.97B |
| Trailing P/E | N/A | 57.75 |
| Forward P/E | -40.21 | 21.17 |
| Price/Sales | 6.96 | N/A |
| EV/Revenue | 6.40 | 6.62 |
| Analyst target | $64.81 | $202.80 |
| Target upside | +25.78% | -0.23% |
| Metric | RBLX | EA |
|---|---|---|
| Revenue growth | 39.30% | 11.90% |
| Earnings growth | N/A | 85.30% |
| EPS growth | N/A | +85.30% |
| FCF margin | +22.72% | +29.47% |
| Operating margin | N/A | 24.01% |
| Profit margin | -20.69% | 11.78% |
| ROIC proxy | -311.94% | 13.49% |
| Return on equity | -311.94% | 13.49% |
| Dividend yield | 0.00% | 0.37% |
| Beta | 1.44 | 0.65 |
| Debt/equity | 435.04 | 27.41 |
| Current ratio | 0.89 | 1.05 |
| Quick ratio | 0.71 | 0.95 |
Lower drawdown and smaller single-period drops generally indicate a smoother ride, though they do not guarantee lower future risk.
| Period | Metric | RBLX | EA |
|---|---|---|---|
| 1Y | Growth | -49.80% | +33.87% |
| CAGR | -49.82% | +33.93% | |
| Sharpe ratio | -0.91 | 1.28 | |
| Max drawdown | 70.82% | 7.46% | |
| Max daily drop | 18.33% | 3.86% | |
| Max wkly drop | 23.55% | 5.88% | |
| 5Y | Growth | -36.49% | +46.45% |
| CAGR | -8.68% | +7.94% | |
| Sharpe ratio | 0.15 | 0.25 | |
| Max drawdown | 82.79% | 30.54% | |
| Max daily drop | 26.51% | 16.70% | |
| Max wkly drop | 37.68% | 18.67% | |
| 10Y | Growth | -25.86% | +175.15% |
| CAGR | -5.52% | +10.66% | |
| Sharpe ratio | 0.20 | 0.34 | |
| Max drawdown | 82.79% | 49.83% | |
| Max daily drop | 26.51% | 16.70% | |
| Max wkly drop | 37.68% | 18.67% |
| Category | RBLX | EA |
|---|---|---|
| Company | Roblox Corporation | Electronic Arts Inc. |
| Sector | Communication Services | Communication Services |
| Industry | N/A | N/A |
| Core business | Roblox is an online gaming platform and virtual world where users create and play games built by other users. Unlike traditional game publishers, Roblox doesn't develop games — 55M+ daily active users (mostly Gen Z and younger) play games created by millions of developers. Revenue comes from Robux (virtual currency) purchases for in-game items and experiences. Roblox is pursuing expansion into older demographics (teens, young adults) and international markets to extend beyond its primarily under-17 user base. | Electronic Arts is one of the world's largest video game publishers, creating EA Sports FC (formerly FIFA), Madden NFL, The Sims, Apex Legends, Battlefield, Need for Speed, and other popular gaming franchises. EA's shift from one-time game sales to live services (Ultimate Team in sports games, Battle Passes in Apex Legends) creates recurring revenue from in-game purchases. EA also operates BioWare (Dragon Age, Mass Effect) for story-driven gaming. |
| Investor focus | Investors track daily active users (DAU), hours engaged, revenue per DAU, and bookings growth as the primary leading indicators of Roblox's monetization trajectory. | Investors track net bookings (total live service revenue plus sales), live services revenue growth vs full-game sales, EA Sports FC and Ultimate Team performance, and Apex Legends monthly active user trends. |
- →User-generated content (UGC) platform eliminates game development costs — 55M+ daily users play games Roblox didn't create, generating revenue from Robux currency without content investment
- →Gen Z and Gen Alpha network effects — Roblox is deeply embedded in the social fabric of children's play, creating habit-forming engagement from early ages
- →Avatar-based social identity and virtual item economy creates spending habits aligned with digital goods where Gen Z consumers have proven willingness to pay
- →Sports licensing exclusives (NFL, NHL, PGA Tour) create competitive moats that independent developers cannot replicate without equivalent sports licensing deals
- →EA Sports FC Ultimate Team (formerly FIFA) generates $1B+ annually — the most profitable in-game economy in console gaming
- →Apex Legends is a top battle royale that competes with Fortnite and Warzone in the free-to-play competitive shooter market
- →Aging out risk — Roblox's core users are under-17; user retention as the core audience ages into teens and young adults is the primary growth challenge
- →Not yet GAAP profitable — significant investment in platform, developer tools, and user acquisition creates ongoing losses
- →Creator economy monetization is improving but Roblox pays 30%+ of revenue to creators, limiting platform margins
- →EA Sports FC lost the FIFA license (FIFA brand moved to KONAMI/other publishers) — rebranded from FIFA 24 to EA Sports FC 25 with uncertainty about brand loyalty impact
- →Video game industry cyclicality and console transition periods affect game release timing and revenue
- →Generative AI could disrupt game development economics — smaller studios with AI tools could challenge EA's large-studio advantages
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