TTWO vs EA Stock Comparison: AI Score, Valuation, Performance and Upside
TTWO (Take-Two Interactive) and EA (Electronic Arts) are two of the largest U.S. video game publishers — Take-Two's highest-profile asset is Rockstar's forthcoming GTA VI (expected to be the industry's biggest ever single release) plus NBA 2K and Zynga mobile, while EA has annual sports franchise dominance (EA Sports FC, Madden) plus Apex Legends live service. Both derive significant recurring revenue from in-game microtransactions across their sports and live-service titles.
TTWO vs EA is blockbuster franchise concentration (Take-Two's GTA VI as a potential generational game release catalyst plus annual sports and Zynga mobile) versus diversified annual sports portfolio (EA Sports FC, Madden, and multiple sports licenses generating recurring Ultimate Team microtransaction revenue alongside Apex Legends live service) — event-driven blockbuster versus annual sports cadence.
TTWO holds the edge across 3 of 5 key metrics in this comparison. EA has delivered stronger 1-year price return (+34.47% vs +0.74%), though TTWO trades at the lower forward P/E (20.99x vs 21.17x). EA leads on both revenue growth (11.90%) and operating margin (24.01%), suggesting a stronger fundamental setup on both dimensions. Analyst consensus implies meaningfully more upside for TTWO (+31.81%) than for EA (-0.23%).
- →Want exposure to GTA VI's release as a potential multi-year revenue catalyst from both initial game sales and the new GTA Online platform's years of microtransaction revenue
- →Value Rockstar Games' cultural franchise power — Grand Theft Auto is one of the most valuable entertainment IP in any medium, with GTA V generating $8B+ in revenue since 2013
- →Accept the lumpy revenue profile and GTA VI execution risk for exposure to the largest single entertainment franchise potential launch in history
- →Want more predictable annual revenue from EA Sports FC, Madden, NHL, and other sports franchises with consistent Ultimate Team card microtransaction monetization year-round
- →Value EA's multiple sports licenses providing annual franchise cadence (football, soccer, hockey, UFC) versus Take-Two's reliance on periodic Rockstar releases
- →Prefer Apex Legends' free-to-play live service plus EA Play subscription as a diversifying revenue stream alongside the annual sports titles
| Metric | TTWO | EA |
|---|---|---|
| AI score | 51.0 | 48.1 |
| AI rank | #404 | #576 |
| Latest close | $239.28 | $202.15 |
| 1M return | +0.48% | +0.22% |
| 6M return | -0.53% | -0.73% |
| 1Y return | +0.74% | +34.47% |
How much would $10,000 be worth today if invested at the start of each period, with all dividends reinvested?
| Period | TTWO | EA |
|---|---|---|
| 1Y ago | $10.03K (+0.3%) started 2025-06-18 | $13.39K (+33.9%) started 2025-06-18 |
| 5Y ago | $13.79K (+37.9%) started 2021-06-21 | $14.96K (+49.6%) started 2021-06-21 |
| 10Y ago | $63.34K (+533.4%) started 2016-06-20 | $28.22K (+182.2%) started 2016-06-20 |
Hypothetical — past performance does not guarantee future results.
| Metric | TTWO | EA |
|---|---|---|
| Market cap | $39.31B | $50.97B |
| Trailing P/E | N/A | 57.75 |
| Forward P/E | 20.99 | 21.17 |
| Price/Sales | 7.55 | N/A |
| EV/Revenue | 6.05 | 6.62 |
| Analyst target | $279.11 | $202.80 |
| Target upside | +31.81% | -0.23% |
| Metric | TTWO | EA |
|---|---|---|
| Revenue growth | 6.10% | 11.90% |
| Earnings growth | N/A | 85.30% |
| EPS growth | N/A | +85.30% |
| FCF margin | +21.75% | +29.47% |
| Operating margin | 2.33% | 24.01% |
| Profit margin | -4.48% | 11.78% |
| ROIC proxy | -10.56% | 13.49% |
| Return on equity | -10.56% | 13.49% |
| Dividend yield | N/A | 0.37% |
| Beta | 0.98 | 0.65 |
| Debt/equity | 84.26 | 27.41 |
| Current ratio | 1.24 | 1.05 |
| Quick ratio | 1.10 | 0.95 |
Lower drawdown and smaller single-period drops generally indicate a smoother ride, though they do not guarantee lower future risk.
| Period | Metric | TTWO | EA |
|---|---|---|---|
| 1Y | Growth | +0.33% | +33.87% |
| CAGR | +0.33% | +33.93% | |
| Sharpe ratio | 0.01 | 1.28 | |
| Max drawdown | 27.68% | 7.46% | |
| Max daily drop | 8.08% | 3.86% | |
| Max wkly drop | 19.24% | 5.88% | |
| 5Y | Growth | +37.94% | +46.45% |
| CAGR | +6.65% | +7.94% | |
| Sharpe ratio | 0.22 | 0.25 | |
| Max drawdown | 51.50% | 30.54% | |
| Max daily drop | 13.68% | 16.70% | |
| Max wkly drop | 19.94% | 18.67% | |
| 10Y | Growth | +533.35% | +175.15% |
| CAGR | +20.28% | +10.66% | |
| Sharpe ratio | 0.58 | 0.34 | |
| Max drawdown | 56.14% | 49.83% | |
| Max daily drop | 13.76% | 16.70% | |
| Max wkly drop | 19.94% | 18.67% |
| Category | TTWO | EA |
|---|---|---|
| Company | Take-Two Interactive Software, Inc. | Electronic Arts Inc. |
| Sector | Communication Services | Communication Services |
| Industry | Electronic Gaming & Multimedia | N/A |
| Core business | Take-Two Interactive is a global video game publisher with two major labels: Rockstar Games (Grand Theft Auto series, Red Dead Redemption, Bully) and 2K (NBA 2K, Borderlands, BioShock, Civilization, Tiny Tina's Wonderlands) plus Zynga (mobile games including Words With Friends, FarmVille, Empires & Puzzles, Match Factory) acquired in 2022. | Electronic Arts is a global video game publisher focused on sports games (EA Sports FC/formerly FIFA, Madden NFL, NHL, UFC, NBA Live), shooter/action games (Apex Legends, Battlefield), RPGs (Dragon Age, Mass Effect), and mobile games. EA operates EA Play subscription, EA Play Pro, and sells games on PC, console, and mobile platforms. |
| Investor focus | Investors track Take-Two's recurrent consumer spending (RCS, primarily GTA Online and NBA 2K Ultimate Team microtransactions), GTA VI release timing and commercial expectations (among the most anticipated game releases ever), Zynga mobile portfolio performance, net bookings, and the path to cash flow generation after the Zynga acquisition added significant costs. | Investors track EA Sports FC (the rebranded FIFA game after the FIFA license ended) Ultimate Team card microtransaction revenue, Apex Legends engagement and monetization, EA Play subscription growth, net bookings versus prior year periods, and the transition away from the FIFA brand to EA Sports FC own-brand. |
- →GTA VI is one of the most anticipated video game releases in history — Rockstar's Grand Theft Auto VI is expected to drive extraordinary initial sales and establish a new GTA Online platform generating years of recurrent revenue
- →NBA 2K annual sports franchise with dominant market position and strong Ultimate Team card-collecting microtransaction revenue
- →Zynga mobile acquisition provides meaningful mobile gaming revenue diversification across casual and mid-core game genres
- →EA Sports FC Ultimate Team dominance — the FIFA/EA Sports FC card-collecting mode has been one of the gaming industry's most successful recurring revenue engines, generating billions annually from players purchasing packs to build virtual squads
- →Sports portfolio breadth — EA holds multiple major sports licenses (NFL/Madden, NHL, UFC, college football) providing multiple annual recurring sports franchise releases
- →Apex Legends as a live service success — the free-to-play battle royale maintains a large active player base generating cosmetic microtransaction revenue
- →GTA VI development timeline and execution risk — any delays to GTA VI's release represent significant risk given it is the primary near-term growth catalyst
- →Zynga integration complexity and mobile portfolio performance — the $12.7B Zynga acquisition added significant debt and cost structure; mobile gaming is highly competitive and several Zynga titles have underperformed post-acquisition
- →Content release cadence between major franchises — Take-Two's business is highly dependent on a few major franchise releases; years without major Rockstar releases can create revenue gaps
- →FIFA brand separation risk — EA lost the FIFA license and rebranded to EA Sports FC; the transition required establishing a new brand identity for the world's most popular sports game without the FIFA name recognition
- →Competition in sports games — 2K's NBA 2K dominates basketball; the new College Football game competition; EA's sports monopolies face increasing competitive pressure in several categories
- →Apex Legends player retention — maintaining a large active player base in the crowded battle royale space (competing with Fortnite, Warzone, PUBG) requires continuous content investment and live-service management
Want deeper AI forecasts?
This comparison page is public and free forever. Subscribers can unlock saved watchlists, full AI rankings, detailed forecasts, and interactive analysis tools.